It has been two decades since the legendary game first launched in North America, providing players everywhere the means to feel like a rock star. Figuratively speaking, but try convincing anyone who's nailed Free Bird’s four-minute instrumental break before an enthusiastic living-room audience.
Created by the developers, Guitar Hero gave players a plastic guitar peripheral to match coloured notes moving along the display synchronized to a song. Every sequence mimicked particular chords, creating the feel of a genuine live show.
Harmonix previously tried its hand in the music genre prior to teaming up with the publisher, later purchased by the gaming giant during the mid-2000s. Together, they established the groundwork for a surprising billion-dollar franchise that had a significant impact on numerous of the artists featured, showcasing decades-old groups to a new generation of gaming enthusiasts.
A former executive, ex-chief operating officer of Harmonix, recalls the early financial challenges of licensing the recordings – even though initial releases mostly used rerecorded tracks.
“We reproduced all the music because the cost prohibitive,” he says. “Despite having the publishing rights by themselves, it proved nearly impossible. We couldn’t get bands like legendary groups – RedOctane was operating on a shoestring budget, and our team was pretty convinced it would fail. However, when Guitar Hero became a hit, album purchases airtime increased, all artists desired to participate.”
He adds: “One of the remarkable aspects was how many parents got in touch expressing gratitude for introducing their children to the music they loved. It became a multigenerational thing.”
Timeless Music Finds a New Audience
Irish group the Answer had their track in the 2008 release the popular installment. Lead musician the artist remembers the way the game revived classic rock back into vogue: “Guitar Hero provided a larger, new demographic. Generally such music was considered music that was past it, however once it got included in the title and teenagers discovered it, suddenly it became trendy. That legitimised the genre, eliminating the ‘dad rock’ tag. It gave our catalog a new life.”
In 2008, the band's first record remained unreleased stateside, meaning Guitar Hero served as a primary platform of discovery for the band as they went on US tour opening for the rock giants. “The roadies were playing Never Too Late on the tour bus, and several recognized us from Guitar Hero,” Mahon says.
Major Band Titles Enduring Influence
Music's biggest acts soon capitalised on the series’ popularity, including bands like Aerosmith, Metallica and others featuring in dedicated game editions that focused on each band’s catalogue and associated stories, visuals and legendary status. In the case of, the Aerosmith edition, reportedly earned the band more money compared to their records. It moved more than 500,000 copies upon release, while demand for their songs saw an increase of up to 40% at a time as the industry was already collapsing.
Guitar Hero continues to inspire quick-handed fanaticism within the community. Recently, an online personality achieved a remarkable feat featuring the challenging track – a notoriously difficult power-metal song made popular by the game – using a fan-made version, a no-cost alternative with almost identical gameplay and extensive personalization features. The song is challenging even in the hardest setting, let alone performed at increased tempo while hitting every one of the thousands of cues. They claimed requiring months of practice of practice.
“The game is a fun, imaginary experience. Just as with other games, that doesn’t mean you should use actual weapons and go to war,” notes musician Herman Li.
DragonForce had already wrapped up a successful tour when their hit was featured in the third game, but Li says it turned them into widely recognized. “I remember our distributors informing us that we were records were moving rapidly,” he shares. “Popularity surged on the subsequent tour, and we were playing right ahead of the headliners at the event.”
Indeed, the band's visibility from Guitar Hero was so immense that it has threatened to overshadow everything else accomplishments. Recently, the song featured in promotional material for Despicable Me 4. “Previously I thought otherwise, but I’ve made peace with it,” Li says. “If you only hear a single track, it’s totally cool – everyone’s got a unique musical journey and I'm pleased we played a role of people’s lives”.
Enduring Legacy from the Plastic Guitar
Top-tier promotion, whether it’s for automobiles, apparel or games, goes further mere transactions – it evokes a longing. Did Guitar Hero harness this? “Precisely what our team aiming to achieve,” he confirms. “The excitement of performing as a music icon on the stage. From day one, the creators believed there’s an instinctive urge to make music, and their goal was to leverage innovation to enable everyone to participate”.
Most installments were released over a mere half-decade between 2005 and 2010, including spin-offs such as DJ Hero, including a spinning deck, and the band-focused game. After that, the publisher’s interest on peripherals waned, aside from a short-lived revival in 2015.
Titles such as the fan project and Fortnite Festival have maintained the community alive, and there’s expectations of a new product from the founders in development. Recently formed developers has begun production on its debut rhythm-based title. Original co-founders are participating in advisory roles. Are gamers ready to embrace a new entry following the classic?
“Our team believed those games could be like Madden where you can update every year,” he remarks. “With abundant fresh tracks it could remain perennially popular, so I’ve always been hopeful. There’s no reason why it can’t persist for future fans.”